This weapon design system allows you to create a new weapon by buying weapon qualities with Design Points (DP). From the common longsword to the exotic dwarven urgrosh, weapons come in a wide variety of shapes and sizes. If this second attack roll exceeds the target’s AC, the hit becomes a critical hit, dealing additional damage. This weapon can be reloaded normally, but if its wielder expends either one use of mythic power or 1 grit point as a swift action, each of the firearm’s empty barrels magically reloads with either black powder and a bullet or with a flare alchemical cartridge (the wielder chooses, and she can mix and match the ammunition type with each barrel). All magic weapons are automatically considered to be of masterwork quality. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm. Feats Craft Wondrous Item; Spells animate objects; Cost 5,000 gp, Aura faint illusion; CL 5th; Slot none; Price 250 gp; Weight —. | Starjammer SRD This small kit has all the tools a person needs to create, repair, and restore firearms, except for the necessary raw materials. Double: The weapon gains the double special feature. All weapons deal hit point damage. Masterwork trait is a weapon trait in Pathfinder: Kingmaker. Source: PRG:UC. Check out our other SRD sites! Wielding it provides a +1 enhancement bonus on attack rolls. Masterwork transformation and a starting gun. Price: This value is the weapon’s price in gold pieces (gp) or silver pieces (sp). All weapons deal hit point damage. Loading siege firearms requires both hands, and one hand usually manipulates a large ramrod (which can be wielded as a club in combat). Performance weapons tend to be the preferred weapons of warriors who fight in the arena or some other forum where showmanship is just as important as scoring a debilitating blow or deadly hit, and these weapons are often well known to the spectators of such events. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. | Dungeon World SRD This special ability can only be placed on one-handed or two-handed firearms. Some weapons deal damage of multiple types. If an early firearm has multiple barrels, each barrel must be loaded separately. Damage done by an attack against a weapon (such as from a sunder combat maneuver) cannot be repaired by an effect that removes the broken condition. The following special ability allows a firearm to be fired with the affected ammunition in environments without air, including underwater. share. A weapon with the Strength feature, bonus to damage, up to the maximum bonus indicated for the bow. Do I make a "Masterwork Component" for 100g as the regular crafting skill, add 150g to the price as i assume a bought masterwork firearm, then halved, or just add 300 to the halved price of a regular firearm? Any creature within this burst (including the firearm’s wielder) takes damage as if it had been hit by the weapon—a DC 12 Reflex save halves this damage. 5. Almost every culture features warriors who fight for sport and entertainment. Weapons are grouped into several interlocking sets of categories. Feats Craft Magic Arms and Armor; Spells mending. Recent Changes The price includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. I'm trying to find the Pathfinder Society module that introduced me to pathfinder. Feats Craft Magic Arms and Armor; Spells symbol of pain (burrowing bullet) or symbol of stunning (greater burrowing bullet); Cost 861 gp (burrowing bullet) or 1,723 gp (greater burrowing bullet), Aura faint evocation; CL 2nd; Slot none; Price 100 gp; Weight —. Greater burrowing bullets take longer to pass though the bodies of living creatures (the staggered effect lasts 1d3+2 rounds) and are harder to remove (DC 20 Heal check as a standard action). Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. The following magic items and magic qualities all pertain to firearms. FAQ. Total: 2320gp *Note: This is a non-magical bonus to attack rolls Source PZO1118 All siege engines are at least size Large devices and often much larger. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. Feats Craft Wondrous Item; Spells divine favor, creator’s caster level must be at least three times the amulet’s bonus; Cost 750 gp (+1), 3,000 gp (+2), 6,750 gp (+3), 12,000 gp (+4), 18,7500 gp (+5). No part of a cartridge can be reused to create new cartridges. A Large version costs twice the listed price. These authors likely included guns because they are exciting, but also because the guns they chose were primitive ones—relatively unpredictable weapons, prone to misfire and malfunction. | d20 Anime SRD Weapon & Armor AccessoriesWeapon ModificationsCreating New WeaponsFirearmsEastern WeaponsStone Age WeaponsBronze Age WeaponsFrom 3rd Party Publishers. 77, PRPG Core Rulebook pg. For projectile weapons, it is 10 range increments. Do the inappropriately sized firearms rules allow a Medium or smaller creature to use larger firearms of any size? Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. If a weapon is specified as a monk weapon, does that mean that monks are automatically proficient with that weapon? All weapons deal hit point damage. Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp). Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Attached (1 DP): The weapon is attached to the wielder’s arm and cannot be disarmed. Typically crafted from animal horn, but increasingly crafted from metal in a wide variety of shapes, a powder horn can hold up to 10 doses of black powder. Some weapons have a special weight. Strong (1 DP): The weapon’s wielder gains a +2 bonus to her Combat Maneuver Defense to resist sunder combat maneuvers attempted against the weapon. | The Modern Path SRD Weapon Feature (Varies): Choose one of the following weapon special features for the weapon: blocking, brace, deadly, disarm, distracting, grapple, monk, nonlethal, performance, reach, or trip. When a shot loaded from a dry load powder horn results in a firearm explosion while underwater or in an airless environment, that explosion occurs normally. Dmg: These columns give the damage dealt by the weapon on a successful hit. Without a doubt, weapons number among adventurers' most coveted possessions. Expanded Range Increment (1 DP): The weapon’s range increment increases by 10 feet, up to a maximum range increment of 30 feet for thrown weapons and 120 feet for projectile weapons or slings. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. Only one-handed and exotic melee weapons can have this quality. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. Several types of magical bullets have been developed to be used with firearms. Aerodynamic (1 DP): The weapon has a 10-foot range and can be thrown up to 5 range increments. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. You can get the weapons through quest reward, enemy loots or purchase from NPCs.. 278 2.0 Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. While only the most decadent or evil cultures enjoy all-out blood sports in which the combatants fight to the death for the pleasure of the crowd, even the most benign societies enjoy the spectacle of armed conflict. Early firearms are typically matchlock, wheellock, or flintlock weapons, and require more finesse and care to use than advanced firearms. Multi-barreled An attempt to reduce reload time, firearms can be made with multiple barrels for an additional cost. level 2 In the case of two-handed firearms, you hold the weapon in one hand and load it with the other—you only need to hold it in two hands to aim and shoot the firearm. When she does, she can resolve the attack against the touch AC of her target regardless of the range increment. The previous version of this FAQ stated that using a trip weapon was the only way you could apply weapon enhancement bonuses, Weapon Focus bonuses, and other such bonuses to the trip combat maneuver roll. Guns are not strangers to fantasy. Advanced firearms may exist, but only as rare and wondrous items—the stuff of high-level treasure troves. | 13th Age SRD Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. Recent Changes Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. This figure of wondrous power uses the same general rules for all magic items of this type. This enchantment reduces the misfire value of the affected firearm by 1 (minimum 0). *Inappropriately Sized Firearms: (See FAQ) You cannot make optimum use of a firearm that is not properly sized for you. It costs 3 DP the first time it is selected and 7 DP the second. 19, Advanced Player's Guide pg. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Sell at the Open Gaming Store! 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